Catalog

Many Bibliomation libraries are adjusting their services at this time. Please contact your local library staff or consult their website for more information about the services they are providing.

Record Details

Catalog Search



Ready player two : a novel / Ernest Cline.

Cline, Ernest, (author.).

Available copies

  • 33 of 70 copies available at Bibliomation. (Show)
  • 3 of 5 copies available at Bridgeport Public Library.
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Black Rock Branch - Bridgeport FANTASY CLINE (Text to phone) 34000147939821 Adult New Fiction Available -
Burroughs-Saden Main - Bridgeport FANTASY CLINE (Text to phone) 34000147939839 Adult New Fiction In process -
East Side Branch - Bridgeport FANTASY CLINE (Text to phone) 34000147939862 Adult New Fiction Available -
Newfield Branch - Bridgeport FANTASY CLINE (Text to phone) 34000147939847 Adult New Fiction In process -
North Branch - Bridgeport FANTASY CLINE (Text to phone) 34000147939854 Adult New Fiction Available -

Record details

Content descriptions

Summary, etc.:
"A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film"-- Provided by publisher.
Subject: Regression (Civilization) > Fiction.
Virtual reality > Fiction.
Utopias > Fiction.
Puzzles > Fiction.
Genre: Fantasy fiction.
Novels.
Loading...

Syndetic Solutions - Excerpt for ISBN Number 1524761338
Ready Player Two : A Novel
Ready Player Two : A Novel
by Cline, Ernest
Rate this title:
vote data
Click an element below to view details:

Excerpt

Ready Player Two : A Novel

Cutscene After I won Halliday's contest, I remained offline for nine straight days--­a new personal record. When I finally logged back in to my OASIS account, I was sitting in my new corner office on the top floor of the GSS skyscraper in downtown Columbus, Ohio, preparing to start my gig as one of the company's new owners. The other three were still scattered across the globe: Shoto had flown back home to Japan to take over operations at GSS's Hokkaido division. Aech was enjoying an extended vacation in Senegal, a country she'd dreamed of visiting her whole life, because her ancestors had come from there. And Samantha had flown back to Vancouver to pack up her belongings and say goodbye to her grandmother, Evelyn. She wasn't due to arrive here in Columbus for another four days, which seemed like an eternity. I needed to distract myself until our reunion, so I decided to log back in to the OASIS and try out a few more of the superuser abilities my avatar now possessed. I climbed into my brand-­new top-­of-­the-­line OASIS immersion rig, a Habashaw OIR-­9400, then put on my visor and haptic gloves and initiated the login sequence. My avatar reappeared where I'd last logged out, on the planet Chthonia, standing outside the gates of Castle Anorak. As I'd anticipated, there were thousands of other avatars already gathered there, all waiting patiently for me to make an appearance. According to the newsfeed headlines, some of them had been camped out there all week--­ever since I'd resurrected them in the aftermath of our epic battle against the Sixers. In my first official act as one of GSS's new owners, just a few hours after the fight ended, I'd authorized our admins to restore all the items, credits, and power levels those heroic users had lost, along with their avatars. I thought it was the least we could do to repay them for their help, and Samantha, Aech, and Shoto had agreed. It was the first decision we'd voted on as the company's new co-­owners. As soon as the avatars in my vicinity spotted me, they began to run in my direction, closing in on me from all sides at once. To avoid getting mobbed, I teleported inside the castle, into Anorak's study--­a room in the highest tower that I alone could enter, thanks to the Robes of Anorak I now wore. The obsidian-­black garment endowed my avatar with the godlike powers Halliday's own avatar had once possessed. I glanced around the cluttered study. Here, just over a week ago, Anorak had declared me the winner of Halliday's contest and changed my life forever. My eyes fell upon the painting of a black dragon that hung on the wall. Beneath it stood an ornate crystal pedestal with a jewel-­encrusted chalice resting on top of it. And cradled within the chalice was the object I'd spent so many years searching for: Halliday's silver Easter egg. I walked over to admire it, and that was when I noticed something strange--­an inscription on the egg's otherwise pristine surface. One that definitely hadn't been there when I'd last seen it, nine days earlier. No other avatars could enter this room. No one could've tampered with the egg. So there was only one way that inscription could've gotten there. Halliday himself must have programmed it to appear on the egg's surface. It could have appeared right after Anorak gave me his robes, and I'd just been too distracted to notice. I bent down to read the inscription: GSS--­13th Floor--­Vault #42-­8675309. Excerpted from Ready Player Two: A Novel by Ernest Cline All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Additional Resources